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  Optimization Tricks used by the Lockless Memory Allocator

With the releasing of the Lockless Memory Allocator under the GPL version 3.0 license, we can now discuss more of the optimization tricks used inside it. Many of these are things you wouldn't want to use in normal code. However, when speed is the ultimate goal, sometimes we need to break a few rules and use code that is a little sneaky.The SlabA slab is a well-known technique for allocating fixed size objects. For a given object size, a chunk of memory is divided up into smaller regions of that ...

   Optimization,Memory allocation     2011-11-16 08:02:16

  Comparing Floating Point Numbers, 2012 Edition

We’ve finally reached the point in this series that I’ve been waiting for. In this post I am going to share the most crucial piece of floating-point math knowledge that I have. Here it is:[Floating-point] math is hard.You just won’t believe how vastly, hugely, mind-bogglingly hard it is. I mean, you may think it’s difficult to calculate when trains from Chicago and Los Angeles will collide, but that’s just peanuts to floating-point math.Seriously. Each ti...

   Floating point number,Comparison,True value     2012-02-23 07:11:03

  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

   Tricks,Advice,Gamedesign,Plan     2012-02-12 04:50:30

  PHP: a fractal of bad design

Preface I’m cranky. I complain about a lot of things. There’s a lot in the world of technology I don’t like, and that’s really to be expected—programming is a hilariously young discipline, and none of us have the slightest clue what we’re doing. Combine with Sturgeon’s Law, and I have a lifetime’s worth of stuff to gripe about. This is not the same. PHP is not merely awkward to use, or ill-suited for what I want, or suboptimal, or...

   PHP,Design,Analysis     2012-04-11 13:46:57