SEARCH KEYWORD -- Compiler
Eight C++ programming mistakes the compiler won’t catch
C++ is a complex language, full of subtle traps for the unwary. There is an almost infinite number of ways to screw things up. Fortunately, modern compilers are pretty good at detecting a large number of these cases and notifying the programmer via compile errors or warnings. Ultimately, any error that is compiler-detectable becomes a non-issue if properly handled, as it will be caught and fixed before the program leaves development. At worst, a compiler-detectable error results in los...
C++,Compiler,Error detection 2012-04-08 09:55:20
Implement struct no copy in GoLang
There is some case where some of the struct in GoLang which is not meant to be copied. For example, sometimes a global configuration which should have only one version passed around the whole application and should not be copied and modified. In GoLang, there is no intuitive solution on preventing copying of struct. But there is still some way which can be leveraged to help prevent this while developing the code. The trick is to define some struct implementing sync.Locker interface and has this ...
About JavaScript source map
Last week jQuery 1.9 was released. This is the last release before jQuery 2.0. It adds many new functions, one of them is the source map. By accessing http://ajax.googleapis.com/ajax/libs/jquery/1.9.0/jquery.min.js , you can scroll to the last line and you will see below line :  //@ sourceMappingURL=jquery.min.map This is source map, it is a separate file and it is put at the same directory as the source file. You can click here and see what it looks like. It's an very useful functio...
Source map, JavaScript, jQuery 2013-02-01 07:06:44
malloc/free and new/delete in C++
malloc and free are C++/C language standard library functions, while new/delete are operator of C++. They can be used to allocate dynamic memory and free memory in C++ programs malloc/free can not meet the requirements of dynamic objects creation. Object needs to call the constructor to initialize the object when creating, the object needs to call the destructor before it is destroyed Since malloc() and free() are library functions rather than operators, the compiler has no control permiss...
How big is sizeof structure?
First let's see the codes of a structure: struct node{ int a; int b; }; Question : What's sizeof(node)? The answer is very simple, on a 32 bit machine, an int will take 4 bytes and two ints will take 8 bytes. So sizeof(node) is 8. The answer for the above codes is 8, then how about the following structure: struct node{ char a; int b; }; Question : Then what's sizeof(node) now? int takes 4 bytes, char takes 1 bytes, is the answer 5? Now the answer may not be 5, on some mac...
Data structure alignment, pack 2012-10-29 12:13:37
Integer overflow
You may be familiar with integer overflow, but what you may not be familiar with is how gcc handles signed integer overflow. First let's look at the standard, for unsigned integer, the standard says : A computation involving unsigned operands can never overflow, because a result that cannot be represented by the resulting unsigned integer type is reduced modulo the number that is one greater than the largest value that can be represented by the resulting type. In other words, unsigned integer ov...
Integer overflow,gcc,Linux 2012-10-20 13:33:10
System programming is still there
System programming is the practice of writing system software. System software lives at a low level, interfacing directly with the kernel and core system libraries. Your shell and your text editor, your compiler and your debugger, your core utilities and system daemons are all system software. But so are the network server, the web server, and the database. These components are entirely system software, primarily if not exclusively interfacing with the kernel and the C library. But nowadays more...
System programming 2014-02-27 05:46:48
Let 's write some front end codes
I've seen a lot of arguments that there is no much technical value writing web portal, I think that the vast majority of good programmers will try many different things. The low level development and machine learning are not the only technologies which are full of wisdom and challenges, I wrote web site for a few years, it is difficult to say that this is my initial interest, although I touched on other technologies as well, I still feel building website is challenging. Front end developme...
Front end development, JavaScript,CSS 2013-01-22 04:00:24
Tips for a better first-time hackathon experience
Here are a few things you can consider. These are by no means the only way to go about hackathons, just what's worked for me.ProjectI strongly strongly recommend doing something you haven't done before. Even if you're going into a hackathon with the intention of winning, trying something new is always fun and will keep you engaged throughout the event. Jump into mobile development, try hardware hacking, write a compiler, whatever; it's always fun to try out new things.Sticking to things you're c...
hackathon 2014-03-31 07:25:09
The magic of go:linkname
When writing Go program, there is frequent need on using time.Sleep() function to pause the logic for some time. And if jumping to the definition of this function, can see below definition: // Sleep pauses the current goroutine for at least the duration d. // A negative or zero duration causes Sleep to return immediately. func Sleep(d Duration) I's strange that there is no function body defined here. What happened? The actual definition of the function body is residing at runtime/time.go&nb...
TRICKS,GO:LINKNAME,GOLANG 2022-04-10 08:39:00
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