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  C++11 multithreading tutorial

The code for this tutorial is on GitHub: https://github.com/sol-prog/threads. In my previous tutorials I’ve presented some of the newest C++11 additions to the language: regular expressions, raw strings and lambdas. Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI. This tutorial is meant to get you st...

   C++,Multithreading,Standard 11,Demo     2011-12-18 00:50:35

  How Computers Boot Up

The previous post described motherboards and the memory map in Intel computers to set the scene for the initial phases of boot. Booting is an involved, hacky, multi-stage affair – fun stuff. Here’s an outline of the process: An outline of the boot sequence Things start rolling when you press the power button on the computer (no! do tell!). Once the motherboard is powered up it initializes its own firmware – the chipset and other tidbits – and tries to ...

   Computer,Boot-up,Rationale     2012-04-11 13:43:02

  JavaScript as a First Language

At Khan Academy we've been investigating teaching Computer Science to students in some new and interesting ways. The most interesting aspect of which is that we're likely going to be teaching them JavaScript as their first language. We're in a very unique position as we're primarily aiming to teach students who've been through our previous math and science-centric curriculum. Because of this we can create some rather compelling exercises and projects that never would've been feasible other...

   JavaScript,Learning,First language,Inheritence,Prototype     2011-12-23 07:53:45

  Learning Go

This year I'm going to try a new programming language - Go. I had this notion that compiled, type based languages are overly complex and reduces developer efficiency. However, after doing some reading about Go, it appeared to take a different path from the rest and felt like something worth trying. Acquainting a programming language is a journey. First few steps you take with it will define your perception about it. These first few steps went well for me with Go and it felt lik...

   Go,Google,Learning,Resource     2012-01-05 08:09:55

  Prototypes and Object Orientation

David Chisnall takes a look at the two dominant paradigms in object-oriented languages (classes and prototypes) and discusses the strengths and weaknesses of each.Two terms are quite often confused when describing programming languages:class-based and object-oriented:Simula was the first class-based language. It provided classes (actually implemented using closures) as a means of encapsulating abstract data types.Smalltalk was the first object-oriented language. It provided a...

   Prototype,OOP,Differential,Comparison,Mo     2011-09-02 11:51:26

  40+ Techniques to enhance your php code

1. Do not use relative paths , instead define a ROOT path Its quite common to see such lines : 1require_once('../../lib/some_class.php'); This approach has many drawbacks : It first searches for directories specified in the include paths of php , then looks from the current directory. So many directories are checked. When a script is included by another script in a different directory , its base directory changes to that of the including script. Another issue , is that when a script is being ru...

   PHP,Quirk,Trick,Efficiency,Techniques     2012-04-10 13:06:55

  UDP vs. TCP

Introduction Hi, I’m Glenn Fiedler and welcome to the first article in my online book Networking for Game Programmers In this article we start with the most basic aspect of network programming, sending and receiving data over the network. This is just the beginning – the simplest and most basic part of what network programmers do, but still it is quite intricate and non-obvious as to what the best course of action is. Take care because if you get this part wrong it will have ...

   Game design,Networking,Communication,TCP,UDP,Design     2012-02-27 04:49:53

  Native Audio with HTML5

Once upon a time, audio on the web lived primarily in the world of third-party browser plug-ins like Flash, QuickTime and Silverlight. This was not a bad world, but it had its issues.For one, most plug-ins require the user to install them, but not all users are willing (or able) to install them. Also, many players built with these plug-ins are inaccessible, making it difficult for folks who use assistive technologies to access the audio or alternative content.Then there are the front-end design ...

   Audio,HTML5,Built in,Audio tag,Video     2011-10-13 13:04:07

  PHP Sucks! But I Like It!

I read a rather interesting post yesterday called PHP: a fractal of bad design. It's been getting a lot of traffic among the PHP community lately because it's rather inflammatory. But to be honest, it does make a lot of really good points. It also makes a lot of mistakes and misses a bigger picture. A Few Mistakes The post makes quite a few mistakes and odd apples to oranges comparisons. Let me point out the major ones that I saw. No Debugger - PHP has xdebug which works quite...

   PHP,Bad design,Like     2012-04-12 06:15:42

  Why isn't all internet traffic encrypted?

The biggest problem is that you must be able to verify that you're encrypting to the correct key. Without it, encryption would be practically useless, as anyone could perform a man-in-the-middle attack on the connection and remain undetected.In typical SSL/TLS, as well as other protocols using X.509, this verification is performed by "certification authorities", which are explicitly marked as "trusted" by web browsers and operating systems. Unfortunately, these CAs usual...

   Internet,Traffic,Encryption,Decryption,Security     2011-10-15 15:03:37