ALL
UDP vs. TCP
IntroductionHi, I’m Glenn Fiedler and welcome to the first article in my online book Networking for Game ProgrammersIn this article we start with the most basic aspect of network programming, sending and receiving data over the network. This is just the beginning – the simplest and most basic part of what network programmers do, but still it is quite intricate and non-obvious as to what the best course of action is. Take care because if you get this part wrong it will have terrible effects on your multiplayer game!You have most likely heard of sockets, and are probably aware that...
3,502 0 DESIGN GAME DESIGN COMMUNICATION NETWORKING TCP UDP
Python threads: communication and stopping
A very common doubt developers new to Python have is how to use its threads correctly. Specifically, a large amount of questions on StackOverflow show that people struggle most with two aspects:How to stop / kill a threadHow to safely pass data to a thread and backI already have a blog post touching on these issues right here, but I feel it’s too task-specific for sockets, and a more basic and general post would be appropriate. I assume the reader has a basic familiarity with Python threads, i.e. has at least went over the documentation.So, without further ado, here’s a sample "w...
3,182 0 PYTHON MULTITHREADING COMMUNICATION SYNCHRONIZE
Key challenges in Agile implementations
7Share6inShareAgile methodology was supposed to be a solution to solve all of our problems. But it looks like it’s not. Some issues appear when companies start to implement Agile in their organizations. A research has been done on seventeen companies using Agile methodology (People over processes: Key people challenges in Agile Development). Authors chose nine of the most often reported issues. I’d like to focus on four, in my opinion, most important.#1 Developer fear caused by transparency of skill deficienciesThe Progress of each team member’s work is usually rep...