SEARCH KEYWORD -- Reality



  #46 – Why software sucks

No one makes bad software on purpose. No benevolent programmer has ever sat down, planning out weeks of work, with the intention of frustrating people and making them cry. Bad software, or bad anything, happens because making things is hard, making good things doubly so. The three things that make it difficult are: Possessing the diverse skills needed not to suck.Understanding who you’re making the thing for.Orchestrating the interplay of skills, egos and constraints over the course of...

   Software design,Sucks,Software industry     2012-03-19 13:10:37

  UDP vs. TCP

Introduction Hi, I’m Glenn Fiedler and welcome to the first article in my online book Networking for Game Programmers In this article we start with the most basic aspect of network programming, sending and receiving data over the network. This is just the beginning – the simplest and most basic part of what network programmers do, but still it is quite intricate and non-obvious as to what the best course of action is. Take care because if you get this part wrong it will have ...

   Game design,Networking,Communication,TCP,UDP,Design     2012-02-27 04:49:53

  FTP Must Die

The File Transfer Protocol (FTP) is specified in RFC 959, published in October 1985. The attempt in this specification is to satisfy the diverse needs of users of maxi-hosts, mini-hosts, personal workstations, and TACs, with a simple, and easily implemented protocol design.That's from the introduction. Does anyone here know what a TAC is? I don't. I had to look it up, since the acronym wasn't even expanded in the RFC. It took three tries in Google, and I finally found it in some obscur...

   FTP,Future,Death,Trend,Protocol     2012-02-06 08:13:36

  5 Reasons to Join a Startup After Graduating

After I wrote my last post, a surprising number of people emailed me asking why I decided to join a startup after graduating from Duke. Many of those I heard from face similar decisions today: either they are college seniors choosing between a big company and a startup, or they are recent graduates who work at a big company and are thinking about making the switch. What’s interesting is that most are already leaning towards the startup career path: it seems they just want someone to ...

   Startup,Graduation,Work,Advice,Passion,Learn     2011-11-23 08:12:13

  Developing Game Audio with the Web Audio API

Caution: This article discusses APIs that are not yet fully standardized and still in flux. Be cautious when using experimental APIs in your own projects. Introduction Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still c...

   Web Audio,HTML5,Game audio     2012-04-15 01:25:23

  IBM Launches Maqetta HTML5 Tool as Open-Source

IBM announced Maqetta, an HTML5 authoring tool for building desktop and mobile user interfaces, and also announced the contribution of the open-source technology to the Dojo Foundation. LAS VEGAS – At the IBM Impact 2011 conference here, IBM announced both Maqetta as well as the open-source contribution of its Maqetta HTML5 visual authoring tool to the Dojo Foundation. Maqetta is an open-source project that provides WYSIWYG visual authoring of HTML5 user interfaces using drag-and-drop ass...

   IBM,Open Source,Dojo foundation,HTML 5,W     2011-04-12 01:59:29

  Secret Symphony: The Ultimate Guide to Readable Web Typography

Right now, there’s a mathematical symphony happening on your website.Every single one of your readers is subconsciously aware of this symphony, and more important, they are all pre-programmed to respond to it in a particular way.The question is this:Is your site’s symphony pleasing and inviting to your readers, or does it turn them off and make it harder to communicate with them? The Mathematical Symphony of TypographyAs it turns out, this symphony is not unique to websites. You...

   Web design,Typography,Math,Golden rule     2011-12-23 07:48:10

  What Can We Learn From Dennis Ritchie?

As we noted earlier this week, one of the founding fathers of UNIX and the creator of C, Dennis Ritchie, passed away last weekend. While I feel that many in computer science and related fields knew of Ritchie’s importance to the growth and development of, well, everything to do with computing, I think it’s valuable to look back at his accomplishments and place him high in the CS pantheon already populated by Lovelace, Turing, and (although this crowing will be controversial, at lea...

   C,Father,Dennis Ritchie,Death,Father of C,UNIX     2011-10-17 10:12:02

  Deep inside ARM's new Intel killer

ARM has swung a one-two punch at Intel's plans to muscle in on the smartphone and tablet space that's currently dominated by the plucky chip designers from Cambridge.At press soirées in London and San Francisco on Wednesday, ARM announced both a design for a tiny new chip, the Cortex-A7 MPCore, and a system-on-chip scheme that will marry the new A7 with the much more robust Cortex-A15 MPCore, which was announcedlast September and which should see the light of day next...

   ARM,Killer,Intel,Chipzilla,Performance     2011-10-22 12:55:23

  A journey to investigate a goroutine leakage case

In Go, creating goroutines is straightforward, but improper usage may result in a large number of goroutines unable to terminate, leading to resource leakage and memory leaks over time. The key to avoiding goroutine leaks is to manage the lifecycle of goroutines properly. By exporting runtime metrics and utilizing pprof, one can detect and resolve goroutine leakage issues. This post will go through one real case encountered by the author. The author maintains a service that connects to a targe...

   TIMEOUT,SSH,GUIDE,DEBUG,LEAK,GOROUTINE,PPROF,GOLANG     2024-03-16 11:00:23